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Topics

Recent updates

Bleeding Edge Builds
2
10
If you want to help test the latest updates while they're still being developed, I'll be uploading them to this github repo (just exe files, no code) The goal i...
Version 1.10 changelog
8
14
Another one! This will probably be the last 'feature' update for at least a few weeks. A ton has changed over the last month, so it'd be nice to slow down and g...
Version 1.9 Changelog
4
9
Update time again :) New things - Added checkbox to allow decorations to be deleted when destroyed. - Added the enemy-barrier modifier, allowing you to prevent...
Version 1.8 Changelog
2
9
1.8.1: Fixed bug preventing SETVAR from working with non-variable values. 1.8.2: Fixed a bug that could prevent MODELTEXTURE from working. 1.8.3: Updated incorr...
What's Easy FPS Editor CE?
8
13
TLDR: Easy FPS Editor will continue being updated here, but without the original developer. First release notes are here G'day! I've recently been given the ble...
Version 1.7 Patch Notes
4
9
Important: The editor and engine are now built to be compatible with all versions of windows from Vista to 11. If you see an error when starting your game, you'...
164 topics · Next page · Previous page · First page
Topic
Last post
How to generate random numbers to use with variables?
started by Monkey_Luke May 04, 2024
3 replies
194 views
кто-нибудь знает как делать так чтобы один вид врагов нападал на о...
started by streletskiy May 05, 2024
2 replies
206 views
Hello, does anyone knows how to change the game.exe icon?
started by AppsArt Games Apr 10, 2024
5 replies
338 views
i've made a pistol and a shotgun, yet ammo does not create upon completing them. is this a bug?
started by cheeseydoo Mar 30, 2024
1 reply
139 views
Hi. I need to turn off decorations culling completely so they will never disappear while they behind the wall. Disable C...
started by NexaHex Mar 19, 2024
4 replies
292 views
Is it possible to spawn an explosion at a specified grid coordinate, so that when a player steps on a certain trigger sc...
started by Scruffy86 Apr 23, 2024
1 reply
196 views
I'm using stairs to try to do multiple floors but since it's tile based rendering, all the floor tiles are invisible but...
started by Mr_dododo Apr 18, 2024
1 reply
330 views
Is there a way to play a sound when walking over a trigger without pausing the game? I have an animated computer panel w...
started by Scruffy86 Apr 01, 2024
7 replies
377 views
I was trying to test out a mechanic that checks how much armour you have for a specific area and it just never works at...
started by Mr_dododo Apr 06, 2024
2 replies
193 views
I seem to be close to getting a working ZOOM function for a sniper rifle. Here is my FSM script for it, with the ZOOM Al...
started by Scruffy86 Apr 10, 2024
227 views
No replies yet
I think there's a need to add a succession tube tool to quickly select the desired texture inside the map, especially us...
started by bee4728 Apr 10, 2024
97 views
No replies yet
Hi, don't know what I did, but whenever I open my project it crashes now, here's the error.log: Source: System.Drawing R...
started by InsidiousArts Apr 08, 2024
1 reply
151 views
is there a way to delete terminals after they have been pressed once? I have a computer panel that when activated by a s...
started by Scruffy86 Apr 04, 2024
4 replies
235 views
How do you draw walls? Floors and wall work in the editor but walls aren't drawn when you play the game/test the map...
started by Deleted Account Mar 31, 2024
148 views
No replies yet
Is it possible in future update to be able to - position x ,y of video since by default its placed on top left corner...
started by Smokeback Mar 31, 2024
86 views
No replies yet
The radius of enemies should not only be effective for players, but also for enemies, because I found that when there ar...
started by bee4728 Mar 27, 2024
116 views
No replies yet
noticed when you use keepsound 2 music and sfx, the sound sfx will play out but set map music stops completely unless yo...
started by Smokeback Mar 18, 2024
2 replies
167 views
Is it possible enemies to have attack range setting like player weapons as that would allow different types of enemies t...
started by Smokeback Mar 24, 2024
103 views
No replies yet
I have noticed some issues. The texture of angled walls is based on floor, but when I stack 2 or higher layers of angled...
started by bee4728 Mar 24, 2024
110 views
No replies yet
since we can now check player health since it starts at 100 tested when enemy damage is set to 10 it didn't reduce corre...
started by Smokeback Mar 19, 2024
3 replies
215 views