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Recent updates

Version 1.10 changelog
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Another one! This will probably be the last 'feature' update for at least a few weeks. A ton has changed over the last month, so it'd be nice to slow down and g...
Version 1.9 Changelog
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9
Update time again :) New things - Added checkbox to allow decorations to be deleted when destroyed. - Added the enemy-barrier modifier, allowing you to prevent...
Version 1.8 Changelog
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1.8.1: Fixed bug preventing SETVAR from working with non-variable values. 1.8.2: Fixed a bug that could prevent MODELTEXTURE from working. 1.8.3: Updated incorr...
What's Easy FPS Editor CE?
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11
TLDR: Easy FPS Editor will continue being updated here, but without the original developer. First release notes are here G'day! I've recently been given the ble...
Version 1.7 Patch Notes
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Important: The editor and engine are now built to be compatible with all versions of windows from Vista to 11. If you see an error when starting your game, you'...
Topic
Last post
кто-нибудь знает как делать так чтобы один вид врагов нападал на о...
started by strelok 14 days ago
2 replies
61 views
Hello, does anyone knows how to change the game.exe icon?
started by AppsArt Games 39 days ago
5 replies
125 views
i've made a pistol and a shotgun, yet ammo does not create upon completing them. is this a bug?
started by cheeseydoo 50 days ago
1 reply
66 views
Hi. I need to turn off decorations culling completely so they will never disappear while they behind the wall. Disable C...
started by NexaHex 61 days ago
4 replies
138 views
Is it possible to spawn an explosion at a specified grid coordinate, so that when a player steps on a certain trigger sc...
started by Scruffy86 26 days ago
1 reply
60 views
I'm using stairs to try to do multiple floors but since it's tile based rendering, all the floor tiles are invisible but...
started by Mr_dododo 32 days ago
1 reply
100 views
Is there a way to play a sound when walking over a trigger without pausing the game? I have an animated computer panel w...
started by Scruffy86 49 days ago
7 replies
171 views
I was trying to test out a mechanic that checks how much armour you have for a specific area and it just never works at...
started by Mr_dododo 43 days ago
2 replies
91 views
I seem to be close to getting a working ZOOM function for a sniper rifle. Here is my FSM script for it, with the ZOOM Al...
started by Scruffy86 39 days ago
55 views
No replies yet
I think there's a need to add a succession tube tool to quickly select the desired texture inside the map, especially us...
started by bee4728 39 days ago
40 views
No replies yet
Hi, don't know what I did, but whenever I open my project it crashes now, here's the error.log: Source: System.Drawing R...
started by InsidiousArts 41 days ago
1 reply
58 views
is there a way to delete terminals after they have been pressed once? I have a computer panel that when activated by a s...
started by Scruffy86 45 days ago
4 replies
111 views
уважаемый автор хочу попросить ввести новомодную систему оптими...
started by strelok 48 days ago
4 replies
131 views
How do you draw walls? Floors and wall work in the editor but walls aren't drawn when you play the game/test the map...
started by VP 49 days ago
76 views
No replies yet
Is it possible in future update to be able to - position x ,y of video since by default its placed on top left corner...
started by sbkdev 49 days ago
31 views
No replies yet
The radius of enemies should not only be effective for players, but also for enemies, because I found that when there ar...
started by bee4728 53 days ago
49 views
No replies yet
noticed when you use keepsound 2 music and sfx, the sound sfx will play out but set map music stops completely unless yo...
started by sbkdev 62 days ago
2 replies
90 views
Is it possible enemies to have attack range setting like player weapons as that would allow different types of enemies t...
started by sbkdev 56 days ago
38 views
No replies yet
I have noticed some issues. The texture of angled walls is based on floor, but when I stack 2 or higher layers of angled...
started by bee4728 57 days ago
39 views
No replies yet
since we can now check player health since it starts at 100 tested when enemy damage is set to 10 it didn't reduce corre...
started by sbkdev 61 days ago
3 replies
112 views