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how did you make games for the psp? (programs, coding languages and whatnot) im interested in creating my own games for psp so im trying to figure out where to start.

I wrote this game with C and the homebrew psp sdk: https://pspdev.github.io/pspsdk/  
The graphics API (sceGU) is very similar to fixed-function openGL. So if there's anything you're trying to understand about sceGU, you can often use information/resources made for legacy openGL.  

I learned most of what I know about psp development from the samples included with the sdk.  
For example, this one shows you how to render a spinning 3d cube: https://github.com/pspdev/pspsdk/blob/master/src/samples/gu/cube   

I built a very small engine/framework for managing things like object positions, mesh data, sounds, etc..   
But I think the most important thing was building a gltf converter.  
This allowed me to build the entire level with blender, export as a gltf, then convert it to a format that the 'engine' could read directly, without needing any runtime conversion.   
This meant I could build a game without needing to also build a 3d editor.  
And I could build the engine with less work, as it only needed to support one texture type, vertex layout, etc..   

I did all the texture conversion, mipmap generation, vertex format changes, etc. on my pc, so I didn't have to worry about porting libraries to the psp, and I didn't need to deal with the memory limitations of the PSP during conversion.  

If you're just getting started with psp development, I would highly recommend checking out all of the included pspsdk samples.  
The psp homebrew discord: https://discord.gg/VZcjFvy3mT is a great place to learn more about psp development.